
Resurrect a lower or equal Bronze or Silver Scoia'tael unit. Spawn a Doomed default copy of this unit. Swap a card with one of your choice and boost it by 3. If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn. Whenever you draw or Mulligan this Unit, Boost it by 2.ĭeploy: Draw the top 2 Bronze Specials cards in your deck. Resurrect a Bronze or Silver special card. If the Unit was not destroyed, boost self by 3. If it's an Ally, Boost it by 3.ĭeal 3 damage to an enemy. Move a Unit on another row to this row on its side. Spawn a default copy of a random different Bronze Dwarf from your Deck. Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board. Whenever this unit moves, deal 2 damage to a random enemy. Whenever an enemy moves, deal 2 damage to it. Spawn an Incinerating Trap on an enemy row. Play a non- Spying Silver Unit or a Bronze Dwarf from your Deck.ĭeploy: Toggle a Unit's Lock and move it to this row on its side.ĭeal 6 damage to the units at the end of an enemy row.ĭeploy: Strengthen all other Dwarves in your Deck, Hand and on your side of the Board by 1.ĭeploy: Damage Enemies by 3 and then by 1. Whenever this Unit is moved, Boost it by 2.ĭeploy: Play all Blue Mountain Commandos from your deck.ĭeploy: Damage an Enemy by this Unit's Power. Resurrect a Bronze or Silver Special card from your opponent's Graveyard, then Banish it.ĭeploy: Play a random Bronze or Silver Dwarf from your deck and Strengthen it by 3. When you have 5 or more Elf Allies, play this Unit from your Deck. The Scoia'tael is one of four Gwent decks.
